![]() You can see for yourself! Scroll down to the Characters section and you'll find six boxes, each showcasing one of Monkey Ball's familiar playable roster. One enterprising internet sleuth (as spotted by Sonic fan site Sonic Stadium) has gone a-poking around Sega's newly launched Super Monkey Ball: Banana Mania website and - presumably through a combination of curiosity, cunning, and guesswork - uncovered currently hidden art for a potentially playable Sonic and Tails. #Super monkey ball banana mania vs deluxe ps2Some graphical effects, like reflections, are missing in the PS2 port.UPDATE 15/6/21, 11PM: In much the same way that Sonic made a surprise roly-poly appearance in Super Monkey Ball: Banana Blitz HD, it looks like the blue hedgehog will be making a playable return in Super Monkey Ball: Banana Mania - and this time with Tails in tow.Some levels, like Folders and Ring Bridges, have less detailed backgrounds in the PS2 port.Textures are generally lower resolution and more grainy in the PS2 port.Loading times are a bit longer in the PS2 port.The Xbox port runs at 60 FPS and the PS2 port runs at 30 FPS.The level "Nintendo", a rotating GameCube, is replaced with "Destiny", a rotating dice.Īlthough both the Xbox and PS2 ports are identical content-wise, the PS2 port was downgraded a bit due to its weaker hardware.The credits minigames are now unlocked when you complete the story and challenge modes.Extra monkeys are now unlocked by gaining extra lives in challenge mode instead of using play points to unlock them.Cutscenes are now unlocked as you progress through the story mode instead of using play points to unlock them.All party games are unlocked from the start.The practice mode now shows a percentage of how successful you are at completing each level.You still only have to complete just 10 of them. In the story mode, there are now 20 levels per world.All cutscenes are now FMVs instead of being rendered in-engine.The floor in the credits minigame doesn't tilt.Since Amusement Vision was merged back into Sega, the logo is no longer shown in the intro.The space themed levels now use the song from the ice themed levels for some reason.(Source: Ferrox) Porting Differences Differences From Super Monkey Ball Unlike the DIP switch menu found in other Super Monkey Ball games, there are small notes describing the function of each DIP switch in this version.ĬAPTURE (CAN'T BE COMPREHENSION. The purpose of debug data is currently unknown. There are four other options that do not function properly in Super Monkey Ball 2 that work in this version. The mini mode allows for party games to be quickly launched. However, there are some differences to note between Super Monkey Ball 2's debug menu and the Deluxe version, as some features that would crash Super Monkey Ball 2 work perfectly in this version. This only occurs when attempting to load the stage itself, as it is possible to view the stage models using the in-game model viewer. Attempting to access certain levels on the stage select screen will crash the game, as well. Certain debug menu tests, such as the sound and ADX tests, will crash the game, while others lead to a blank screen that can be left by pressing Start. For example, the ball position debug tool will always report a position and speed of 0. In the PS2 version, the debugging functions are not particularly stable, and a good portion of the options and tools either do not do anything, or appear to have been deleted. Unlocking the camera also disables the above cursor. Pressing again will reset it but it won't take effect until the game is unpaused. Pressing Triangle + Circle or Y + B while debug paused will unlock the camera.Pressing Square + Circle or X + B while debug paused will display a cursor that allows you click on UI elements with X or A and move them around the screen with the Left Stick.Pressing R2 or White while debug paused will advance the game by one frame.The game can be debug paused with R1 + Start or Right Trigger + Start which will display "DEBUG MODE" in the top right corner of the screen.Pressing Square + Triangle or X + Y will instantly complete the current level.Pressing D-Pad Up will add 100 seconds to the game's timer, with a maximum time of 360.96.Focus between multiple menus can be switched with L1 + Cross or Left Trigger + A. This second menu (and anything created by it) can be re-positioned and resized using the thumb sticks, and closed with L1 + Triangle or Left Trigger + Y. Another menu can be opened by pressing L1 + Start or Left Trigger + Start at any point in the game. Once enabled, the main debug menu can be opened at the title screen by pressing Cross + Circle (PS2) or A + B (Xbox) at the same time. File: Super_Monkey_Ball_Deluxe_(USA)_Xbox_Debug_Patch.7z (1KB) ( info) ![]()
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